So we can continue to do the next things that we want to do right now. Now we know that we want to abstract it with our custom class because we need to give that cell so called some attributes as I described earlier. Now one of the first things that we're going to write here is an if conditional that will check if that cell is actually in mind. Twitter. And once we do that, then we are totally fine. So I shouldn't be saying something like see to that sale button object dot place. If I was only passing your five, then it will generate 0123 and four like that. And you'll see that we already have a comment that says a logic to interrupt the game and display a message that player lost. So if we are going to click right click on a cell, then it is going to color it with a color like orange, maybe some color that will be a good color to differentiate between a mind candidate to an actual mind that basically leads us to lose the game. Telegram Minesweeper game written in Python using Tkinter GUI library. Okay, so you can see that I was quite right, it is abort, retry and ignore. PyQt5 PySide2 python from PyQt5.QtGui import * from PyQt5.QtWidgets import * from PyQt5.QtCore import * Playing Field So I'm going to click with my right click of the mouse to mark it as a mind because if I was to click that with my left mouse click, then y will lose the game, right. It can happen out of bad luck or poor judgment. So now I can go ahead and do pretty much the same in the different hard coded values here. And now I can really allow myself to delete the original text that we had previously. Minesweeper Game in different versions: C, C++ and Python. And you can also see that in the height, we use 75% of our entire height. And you can see that now I have way more friendly objects in here, you can see that we have perfect result. And then I'm going to pass in some additional arguments. So I can go ahead and use print, and execute utils. Lets get started on building this game in a Python console! python3 minesweeper.py Read on for a walkthrough of how the code works. Okay, so we can see that we receive a general message box. And I'm going to assume throughout the tutorial, that we are only going to play the Minesweeper game with 36 buttons, meaning the grid size being six, which is that value that I'm talking about. So we're going to need to collect all those eight cells that are surrounded the Clicktale. And don't forget to add here a comma, because we have a list that is going to include eight elements and we should be comma separating them. So this means that it takes a couple of cells and turns them into mines. This objective is achieved using Recursion. And we could have another frame right here. So we can allow ourselves to check the first cell that we should be pulling, right. As we can see clearly, any number on the grid denotes the number of mines present in the neighbouring eight cells. For each cell in the grid, we have to check all adjacent neighbours whether there is a mine present or not. So I'm just going to copy that and paste this in right here. So I'm going to have a list with three names. A few questions: Currently, game setup gets progressively slower with each reset button call, and the window height slightly increases downward. So it will be easier to understand where we want to locate each of our buttons or texts in the future. And every time that the show cell is called based on that cell object, we can convert this boolean variable into true, and that will mark this cell as being opened. Now we can understand that having a method that will receive the x and y as a parameter, and then will give us back the object of a soul is going to be extremely helpful, because I think of a situation that you click on that. Because a round this one around this one. And that's something that we're going to take care of later on. And we could continuously decrease this value every time that the show cell method is being called. Webminesweeper code in Python. And you can try to play around with different numbers, and you will see different results. minesweeper And if we want to test that this is going to work, I can again allow myself to execute this main.py file and confirm that. Managing the flag input is not a big issue. So it's basically going to be something that will responsible to color the cell with the given color. So if we right click now, then you can see that I can still mark those as mine candidates, which is not good. But still, we want to obviously have a nice visualized window in here. So what I'm going to do now here is going to go ahead and say c one dot Create button object because I can allow myself to call that button and then I have the ability to pass in the location because center frame is a variable that is accessible from the main.py file, right so I can directly say center frame as a parameter. And then I'm going to say that self dot sale btn object is going to be equal to the object of the button that I have just created. So that's going to be the first step that we should be taking right now, we should be writing a method that we can call it get cell by exes. Now, we know that temporarily, all of the cells are mod minds, because we always assign false but that's something that we are going to change just right now. You signed in with another tab or window. Intuitively, we can infer from that sentence that all of the cells must be safe. And the actions that we want to do here is basically return a single object based on the values of x and y. Contents Introduction Graphical User Interface of the game. And what that means, it means that over here we have three minds. And then I can keep working with my button object thanks to the attribute With a sine wave that I have done here, right, so I can go down and I can say c one, dot cell btn object, dot place like that. So imagine again, that we are going to click on 1.1 As an example, right? Web21K views 2 years ago Coding tutorials In this video, we will implement a game of minesweeper in Python! So that actually is quite equivalent to what we have done previously throughout the series with the sell button object. So now that we have done this, then we should be also designing what we shall do if the cell is not in mind. For this particular concept of the game, a new data structure is used, namely, vis. Now this also means that we should delete the self because we do not need to receive the self if we do not use an instance method. Minesweeper And we'll convert those attributes from Bing is mine equals to false to is mine equals to true, so that we will have a great beginning of the Minesweeper game going on. And that's why not only that, it decreased to 32. Now this button is going to receive several arguments. And for example, let's assume that I'm going to click on 0.0. Now the main goal in Minesweeper is to not click on a sale that has a mind behind the sale. But now that we will go ahead and code this, it will be easier to understand. Our mission: to help people learn to code for free. You can easily find out the details of the game from the web, for example: https:// en.wikipedia.org/wiki/Minesweeper_(video_game) However, there are a few differences designed to better evaluate your agent which will become apparent as you play with and familiarize yourself with. Alright, so I'm going to press somewhere, just turn it back to zero, and maximize our PI charm and continue from here. In this video, we will implement a game of minesweeper in Python! Lets get started on building this game in a Python console! And as well as writing all the methods that will be responsible to write the logic of our Minesweeper game. So this means that for sure that is a mind and that's a minor as well. And that will be equal to read size power of two like that. Because obviously, if we know that there are zero mines surrounding the cell, then there is no point to not automatically click on this and that and this and that and that. The move must not be a move that is known to be a mine. So it's going to look like self dot cell btn object.on Bind, and we're going to need to call this twice. For a single game of Minesweeper, we need to keep track of the following information: These values are stored using the following data structures. And it's going to be cool dealing with all the challenges that this game brings with it. To associate your repository with the And also if you know people that are just starting to learn Python, and they want to develop a cool project, then welcome them to watch my series as well, it could be very helpful for those videos that are just in the level of between getting started and to being an expert. Now, let's also try to play the game with that, right? Now before we get into writing this project, I will expect to you to have Python installed on your computer. Now range is just a function that is responsible to generate all the integers in the given the range of numbers. For example, if you follow those conventions or So let's go ahead and see some of the attributes that we can change here to make our window nicer. Minesweeper: A standardized openAI gym environment implementing Minesweeper game, This version of Minesweeper is based on the classic computer game. And I'm going to call this method like that, besides, I'm just going to give it the reference, like the following. And the reason that I'm doing this, it is because the cell count label should be something that is global should be something that is not belonged to the instance level. Jim has created many popular courses on our channel, and is an excellent teacher. minesweeper Now, the problematic thing could be if we click on a sale like 0.0, because this has three surrounded sales. So I'm going to make this logic as easy as saying first counter equals to zero. Now, if you remember, I said in the tutorial that I used intentionally those numbers, so we could have an accurate percentage of the weight size. And you can see that I received some numbers, you can see that, for example, around the sale, I have zero mine, so it is safe to click here, here and as well as there. So that's a great starting to prepare the algorithm that we want to write to have the Minesweeper game. So I'm going to delete all the drawings here. Now let's say that in this case, we have nine mines in our game, right? Alright, so now let's go ahead and play the game and intentionally click on a mind, right, so let's try to click somewhere here. Minesweeper This is done by: These values are to be hidden from the player, therefore they are stored in numbers variable. Minesweeper game written in Python using Tkinter GUI library. So the way that we can do this is use the opposite action of the method that was responsible to assign the event. Now I can access my surrounded cells by accessing this property from here. Now that is something that could be done by list comprehension. minesweeper Let's say that we clicked here right now. Alright, so right after we have this message box, and right after we clicked OK, then we should just terminate the game, we should exit it. So now it's a great time to change our frames to black. But let's see if that's going to work, I believe it's going to work. And going to get that here we have a mind. It also loops over all sentences in the AIs knowledge and informs each sentence that the cell is a mine, so that the sentence can update itself accordingly if it contains information about that mine. So let's actually try to execute our game one more time. So I hope you all enjoyed, and see you on my next series. And you can see that that is quite what's happening. The goal of the game is to flag (i.e., identify) each of the mines. The move must not be a move that has already been made. So the expected behavior here is if we click here, and that displays zero, then the game should automatically open that in that and that and let's see if we have this.