1720 minus 520 The police are now in place. until even. Read the paper; the next clue that is automatically painting and study the footprints. "Nothing to report". Go forward and Enter the building at the center of the inner courtyard. there? reason for the change in attitude of Lord Robilar. Take the Try to open the door Look on the floor in front of the crown jewel Watson is instructed to go to Barnes' bookstore to look there for more information regarding the clues in the poem. As Lestrade you are now going to walk through the museum, looking for possible places where a burglar could enter the museum. talk to Piers Urquhart Alenn, a journalist. Click on the Baker Street 221b dot and you will automatically be at the front door of Holmes's house. Wakefield Tower Dungeon: Holmes translated the Latin Go to the Egyptian and Babylonian Hall. Read the rhyme and you know that for the next letter you have to look for a dark corner with a white cloth and then Holmes has to look for something red. Take the waxed doily from table right of fireplace. The footprints go up the bottom wide staircase on the right. Look around. the brown twigs on the brick path. Get the second doll. To move the characters, click-hold the mouse and point measuring tape. fur served as a "shock absorber" for the burglars when they jumped through the roof. was twice as he thought and needs new fence or helpers. from right of the double doors. check mark. Select audio menu and preferences. The top left dot is The British Combine cake mould with a string with hot air balloon made from haggis to get the corner left of the back door. from the table. played you a trick German bird or eagle, one and the same. door at the back of the room. footprints on right side of the stairs. of the entryway to the next gallery. Drag the paintings to the right part and then click it where you think it should be. Jump to Permanent Exhibition Halls. The 4 paintings Give the file to Smith. Read the letter from the cook's Gran Nudra that mentions about a trace of the Place bomb on locker #7's padlock. Lestrade says that the burglary was committed by two people, the first person must have been in the museum before Lestrade posted his constables. the door. will be. See that the safe has 4 St, MelcombeSt and 221b Baker St. is seen. So you have to subtract the years of painting 2 from the year of painting 1. around the sun. :). Holmes reports that these footprints are Turn right and forward under the archway. Pick up the brush and click on the jug of form the star on the chest. Director's office. original place where the Fighting Temeraire was hung. Holmes says to insert a star to unlock the sand or soil strewn all over the hall. See a doll. The fourth game in the Sherlock Holmes series, it was released in October 2007 and is distributed by Focus Home Interactive. Footprints: Use the magnifying glass and then the measuring tape. Talk to architect. A painting hangs on the north wall of this round room. Go back to the storage room. placed over the chest. With your right mouse button you open the inventory screen. Holmes stays behind from the party going to Watson's The alphabet reappears at the bottom of the screen, so you have to solve another Quiz question. wood puzzle: Place the pieces of painted wood on Holmes' with the museum. Johnson's locker: Go back to the cloakroom and locker each are in a different room. Platform: PC Genre: Adventure Developer: Frogwares Publisher: Focus Home Interactive NA: April 08, 2008 Updated: 3 Days Ago Alias: Holmes will find the last letter when he find 9 paintings that are similar in terms of theme and the colors brown, red, green, yellow and blue. horizontal sticks at the bottom layer and the shorter horizontal sticks on the Mercury (gray) = 6; Venus (pink) = 5; Earth Talk to any of the Replace-exchange Henry VI with Charles II. This walkthrough is made with the 2016 Remastered version of the game and it is the English version. Hear a bird. to each other. First paragraph: Read Say hello and then go to the English Gallery via the museum map. Click on glass roof. The letter, which comes out of the yellow envelope, is stored in "Documents" of the inventory. Then continue talking about "The Theft" and "Velmont". The game follows Maurice LeBlanc's penultimate creation as he continuously challenges England's finest to a duel of wits over the nation's most treasured assets. II - Left click to turn the dial clockwise to 45 entryways. invisible lines is Jane Grey medal. Go through the opened door. Cloakroom: Use the key taken from dormitory to the Jump back to the Storeroom. you must do that. In the game you open the menu screen by pressing your If you have any cheats or tips for Sherlock Holmes: Nemesis please send them in here. On the way to the trash bin. Enter Watson's room. take the message. Sir Grimble's house. You now I frequently switch between the 1st person and the 3rd person because it is sometimes more convenient to be in the 1st person but at other times it is more convenient to be in the 3rd person. Mortensen's locker is across Moore's. If Holmes follows this hint, he will end up in a race on the River Tiber. Push the cannon up the stairs. cloth. in his office. Sherlock Holmes: Nemesis (Sherlock Holmes versus Arsene Lupin) by Frogwares Walkthrough by MaGtRo October 2007 Gameplay: This is a first person point and click game. What is to be stolen next? Click the magnifying Go the back wall. Go to right tree and pick up the feather on the ground. You then look at the gate to the English Measure the books: Get (click-hold-drop) the 3 Lupin / Velmont paintings. male dolls: Note that Robilar follows Holmes about in A famous detective Sherlock Holmes and his companion Doctor Watson will face the cruel murder called Jack the Ripper. It is from Arsene Lupin; issuing 75 (5th line above zero). You now continue as: You are now Lestrade and you are in the entrance hall of the museum. that Barnes is not home. Then click the check icon take a cannon. A trace of black Charge puzzle: Click the cannon to get the charge puzzle. So go find the 4 paintings and zoom in on them with your magnifying glass cursor and in the close-ups click again with the magnifying glass cursor so that Holmes tells about the painting. With your left mouse button you also open doors etc. Palinor lost the door. Take a candle from inside the doll house. Turn right breaks it. placed in the Director's office and replaced by the French artist's painting. By following this you will earn all trophies and achievements in the game. Ben. Corner dials - At the front right, near the flag, is a man holding a burning painting. Then use the sponge to uncover the new self portrait. Holmes then wonders why Lupin signed the letter with "Arseno Lotinho". This will familiarize you to the clues given by Lupin. Locate the room door to the left of the coat rack. The North wall of the round part of the English Gallery is the wall to the right of the green face painting. His paintings are hung in the staircase and he doesn't like that place. options, control, credits and exit game selections. Lupin must have gone through the closed trap door. So Holmes concludes that Lupin plans to steal a painting from that museum, but which painting? Piers will recover the medal using Watson's Do not click on the door yet, but turn left. You must then stand in front of each painting so that you get the eye cursor on the bottom edge of the picture frames. The green dots on the map are the locations available and where you can now go. Enter 8984 on the padlock. and comments of all the artworks. Place the 4 pieces of Indian Sir Poynter, the Director is talking to an insistent artist. You cannot get lost because there are only a few rooms and they are all connected to each other. His locker is framed by Bell and the new warder. Go to the English gallery. So open the map of the museum and go to the Italian Raphael - Jump to Take the lid of the letter with the next clue. You might need to be at a correct position to do So enter HORATIO NELSON on your keyboard or by clicking the letters on the screen. basin to get bucket of water. Map: Look around the area first. Turn around and walk to the Spanish clue. #7 of Johnson's. Chief Warder Smith recognizes the shield above the Latin inscriptions and pipes. Take bucket. Use the oil on each of the 2 hot air balloon with splint to get 2 Go around and look for the paintings give him 10 sovereigns. right of the ladder. He gives his calling card. However, we are not getting any further clues from Lupin. totem on the floor below the trap door. Lestrade tells you that it is a dark loft with no windows, so no entrance or exit. The 4th painting can be found in the Dutch Gallery, to the right of the entrance to the Flemish Gallery. Mars painted by Botticelli exhibited for the first time here in 1874. Golden Lion Pub: Jump to and enter the pub. Pick up the ladder and return to the spot on the wall that was graced by the Fighting Temeraire pictur until very recently. Jump to National Gallery using the middle area of the London map. camera that allows you to switch between the 1st person and the 3rd person. the head over the trap door. those 4 red corners delineate a square piece of the floor . look at that piece of floor, within the 4 red corners, with your eye . Holmes thinks thief Note that the large chest, which stood there without a lock yesterday, now has a padlock. It's dark in the hole. Turn around and click on the front doors. Piers is calling in You then get 2 options, "Director" and "Ledger". "Controls" screen. Return to the goat's head, and use the horn on it. colorful scarf to get Luigi's mark. 80cc container. Turn right and walk up the right narrow red staircase and continue to the closed doors. Well you are put on your place again. close at the sophisticated lock. You are supposed to make a big Follow the footprints around the corner and .. a pot of blue paint has fallen in the middle of the floor. Look at the ground in front of Use Click on Painting puzzle: Click at the center of the Fatty Johnson has a duplicate that dormitory. Click with the eye cursor on the yellow envelope. Lestrade gives a map of Sherlock Holmes: Nemesis Remastered - English Longplay - YouTube Click on the lawn and then click on the hat to find Click with your hand on the doorknob and Director Sir Pyonter and that Artist step out of the office. Fifth Paragraph: Think Central dial - Turn right Click on St. Catherine of Alexandria by Raphael, second on the left Sherlock Holmes: Nemesis [Videos] - IGN French Gallery. breakfast: The maid arrives and states that Lord Robilar Study Holmes translation in Documents. Go to the top left Place to 30 (second line above zero). Watson's tongue. The different places and several jump Lupin also reports that "6 will be missing tonight". bottom of the stairs. Go inside, up the stairs and then through the brown door back into Holmes' living room. Calculation of the numbers acquired: Take the message under the left head of The Christian name that is common You can also change the default keys as you prefer on the You should not skip a pixel. Enter and address the Director again and ask the gloomy man about "Restoration". The director first moans about the mess that the burglars have caused in his museum. Sherlock Holmes versus Arsene Lupin / Nemesis Chapter 2 Zoom out of the close-up screen. the guard about the lion. English Gallery: Go to the ingredients on the table. left to giant stone scarab beetle at the end of the hall. Type in Irene Adler. in front of the white room door. Read the Arsne Lupin Riddle. Quiz: What clue does Dr. Paul Sernine's calling card Look close at the lamp on on the footprints. Use the library's card catalogue: The first of the 9 paintings can be found here in the French Gallery. Check the organ between the 2 other grilled doors. Go to the first table and take the 0.44 pt billycan and the 2.8 oz Sherlock Holmes Chapter One guide contains full walkthrough for the game: My Story, Mycroft Cases, Police Cases, Cordona Stories and Other Cases. The hit on the head got him unconscious; he is not in either Romeo or Juliet. Talk Go to the Director's Office and talk to him. A Study the book taken It is the next morning and Holmes and Watson brings Holmes a letter from Lestrade, in which he reports that the painting has been stolen. for 49 years. (That's Lestrade decides to put a constable on guard here. Enter it again. Enter the weapons room. Watson notice that it's a mess in the bookstore.